How long is 999 ds
Clover mentioned that a girl died on the ship Snake was on. Clover was about to reveal her name, but Ace interrupted them again. After escaping the room, the three rushed down the central staircase to meet up with the other players.
An excited June told them that they found Door 9 and, full of excitement, they rushed to the elevators. Door 9's location turned out to be the chapel and to Junpei's surprise, there were two sets of Door 9s.
That meant everyone could escape but Clover calculated all of the possible combinations and concluded that if four people go, three stay behind, and if three go, four stay behind. Seven attempted to sacrifice himself so the other six can leave, but was met by harsh criticism from the other players. Santa spoke up and flatly stated that he was against leaving Seven alone. Santa quickly got out a golden revolver and held June hostage.
He ordered Ace and Lotus to authenticate at the big Door 9. Santa forced them through the door and after nine seconds, it closed, leaving Junpei, Clover, and Seven alone in the chapel. As the room became quiet, they heard a pounding noise. They quickly looked around the room for the source of the noise and soon found it was coming from the coffin. A keypad was on it but no clues on the password for it. While Junpei was thinking, a mysterious voice in his head told him the sinister hand tip.
He pressed his buttons on his bracelet in the correct order and eight numbers blinked on the display He typed in the numbers on the keypad and the lock on the coffin opens. To their surprise, Snake emerged out of the coffin, although he was wearing mysterious religious robes.
Clover leapt into Snake's arms and tearfully welcomed him back to the group. Snake's theory that June's number is 9 and Santa's is 0, although both are actually 0.
After Clover calmed down, Junpei and Seven told him everything that happened since he was gone. They asked him why his clothes were replaced, but the only thing he remembered was being knocked out by soporific gas while looking for the RED parts. Snake mentioned that it was already and that they had to get moving. They authenticated and the small Door 9 opened. Before they entered, Junpei quickly wanted to see what the value of the captain's bracelet was.
After some testing, they found that the bracelet had a value of 6. Snake assumed that June's bracelet was flipped and that it was actually 9 and that Santa's bracelet worked as the 0 bracelet. Snake inferred that Santa was Zero and that he set the entire game up. Running out of time, they proceed through the small door 9. Searching the hallway that led from the door, they found a door with a Neptune symbol on it.
They didn't have the key to open it, so they looked around more, eventually finding a door with a Uranus card scanner next to it. Junpei opened the door and they found themselves in a huge library.
While they were searching for a way out, Junpei confronted Snake and asked him to tell him about the experiment that happened 9 years ago. They move up to the top floor and Snake starts talking.
He was told to keep quiet of the events 9 years ago in the braille message Zero gave him. Snake was sure that even if Zero was Santa, he wouldn't kill them because he was in the same group as Snake. Snake told him that the experiment was organized by Cradle Pharmaceutical and the details of the experiment. Before they leave, Junpei asked if Snake was sure there were 18 kids in the experiment since the news reported on The two remaining kids had no relatives known but their names were Aoi and Akane , Akane being the girl that died during the experiment.
Shocked at Snake's answer, Junpei started to ponder whether the Akane Snake was talking about was the same person as June. Since Snake did not reveal her last name, so Junpei reassured himself that they were not the same person. In the study , Junpei is told of the events leading up to this point. Nine years ago in November , Cradle Pharmaceutical, led by CEO Gentarou Hongou, kidnapped nine sets of siblings 18 children in total for an experiment involving morphic fields after testing their potential in the Ganzfeld Experiment.
Hongou's desire was to understand morphic fields to try to cure his prosopagnosia facial blindness. People are more easily able to access morphic fields under conditions of "epiphany" and "danger" — thus, trying to solve problems in a life-and-death situation, exactly what the Nonary Game sets up.
One of each set of siblings was to be placed aboard the Gigantic in the Atlantic Ocean, the sister ship of the RMS Titanic , the others in Building Q , a secret facility in the Nevada desert, that both had identical interiors.
Both sets of children were to play the Nonary Game with those in the building, solving the puzzles and telepathically sending the solutions to those aboard the ship.
Seven, a detective at the time, discovered Cradle to be behind the kidnappings, and was able to rescue the children in the incinerator on the ship using a makeshift rope made of bedsheets.
As they fled, Hongou recaptured Akane and forced her back into the incinerator room to continue the experiment alone. She was unable to solve the Sudoku puzzle to escape the incinerator, and apparently died. However, Akane June has been playing the Nonary Game with Junpei and the rest of the group the whole time, implying a mysterious paradox.
Akane notices Junpei and tells him not to worry about her. Sometime in the next few minutes, she sneaks out of the incinerator while Junpei and the rest of the group aren't looking. Ace holds Lotus hostage with Santa's revolver and forces her to authenticate. The door does not open, to Ace's dismay. He tries over and again, but the door still won't budge.
Seven then charges at Ace and floors him. Junpei, using logical reasoning, gets Ace to confess to the murder of the 3 other executives of Cradle Pharmaceutical and he is shocked to find that Snake is still alive. Junpei also reveals that Ace was being manipulated by Zero to purposely kill the other executives and that he concluded to have done did it so he could get revenge for the events of the First Nonary Game. Since Junpei thinks Santa is Zero, he questions him and he admits that he is Akane's brother, but that he is not Zero, but merely an assistant to Zero.
Santa says that this whole Nonary Game was set up so Junpei could save Akane from dying in the incinerator in the past. The player learns that the gameplay they have witnessed has been through the viewpoint of young Akane during the first Nonary Game.
She was able to connect to Junpei in the second Nonary Game nine years in the future through morphic fields and watch his actions. Akane was able to see multiple futures for Junpei depending on his choices i. Akane solving the Sudoku puzzle with Junpei's help through the morpogenetic field. Junpei, under duress and linked by the same situation, is able to communicate back to young Akane, and demonstrates the solution to the puzzle to her. Back in the past, young Akane reunites with Seven, Aoi, Light, and the other children, and escapes the Gigantic ship with Seven in a rowboat before it sinks into the Atlantic Ocean.
In the present, Junpei and his friends escape, discovering they were not inside either the Titanic or Gigantic, but rather, Building Q in the Nevada Desert all along, and that their bracelets did not contain detonators except for Kubota and Nijisaki. They encounter a female hitchhiker in Egyptian clothing, who Junpei recognizes to be Alice , and Clover stops the car to let her on. A tall, grave older man with a streak of gray in his hair, he is often the voice of calm reason when events descend into chaos.
His bracelet number is 1, hence the name Ace. A young man with a princely demeanor, he is an unending source of information, but tends to only reveal it when there is no other option. His bracelet number is 2, from the term "snake eyes". Ironically, Snake is blind but that does not stop him from being able to work as well as another normal person.
Little more than a punk with silver hair and a bad attitude at first glance, this clever guy keeps pushing forward and doesn't like dealing with indecisiveness.
His bracelet number is 3 so his name comes from "san", the Japanese word for "three" and that he references Santa Claus several times. Prone to rapid swings of emotion, this pink haired girl doesn't hesitate to speak her mind or put people in their place. Her bracelet number is 4 so her codename comes from the four-leaf clover, which is a symbol of good luck. She is the sister of Snake and so does everything to try to stay with him, unless he goes against her intentions. The main protagonist of the game.
After he wakes up to find he's been transported to a strange location, he takes it upon himself to figure out all the cryptic clues and ensure the survival of everyone trapped with him. His bracelet number is 5 and is the only one not to choose his own codename due to June accidentally mentioning his name. The childhood friend of Junpei. Akane Kurashiki is her actual name, although she chooses the codename June once she accidentally reveals Junpei's name.
She is a delicate girl who wants no one to be left behind during the Nonary Game. Her bracelet number is 6, from the month June. A large, bumbling mountain of a man, his appearance and behavior hide an intelligent mind well-equipped for solving problems. His size gives him the strength to do certain functions that only he or Ace are able to do. His bracelet number is 7 and obviously, his codename is his bracelet number.
A self-serving, barely-dressed woman with unknown skills and knowledge, she does whatever she can to find her way out. Her bracelet number is 8 and Lotus comes from the flower itself, which has 8 petals. A fidgety, nervous man from the start, he knows more than he's letting on. The 9th Man is the only one who does not get to pick what his codename is so the rest of the players refer to him as the 9th Man during the Nonary Game.
There are 6 endings in total one exclusive to the iOS version. The player's decisions affect which ending is received. Only one ending is the true ending. Unfortunately, the player must re-watch cutscenes and re-solve the puzzle rooms to obtain all the endings in the DS version. In the iOS version, the escape room puzzles were removed in favor of narration of the events that happened in the room. The story is now presented in a comic book style and a flow chart that allows the player to skip to different parts of the plot.
Because of the bottom screen being removed, the narration appears in the same screen as the dialogue. While in an escape room, only the cutscenes are seen in each room. Although in-game the ship will sink in 9 hours, there isn't a single time limit in the entire game so the player can play the game and solve all of its puzzles at their own pace.
It is unlocked after obtaining at least one ending. It will let the player revisit and replay escape rooms that they have already cleared in the main story. The difference in the escape rooms is that it skips any and all of the interactions between Junpei and the players during cutscenes, instead replacing them with "I feel like something has happened here". Escape rooms that haven't been unlocked have a picture of which door they are behind.
Santa , June and Lotus. Snake and Seven. Santa , June and Seven. Clover and Seven. Clover and Lotus. Chart room and Captain's Quarters. Ace and Clover. Confinement room and Torture room. Seven and Lotus. Steam engine room and Cargo room.
Ace , Santa and June. Library , Study and Incinerator. Snake , Clover and Seven. Note that the Incinerator is not an escape room in either ending but it does have a puzzle in the True ending.
Excluding the Door 9 visited in the Safe ending which contains no escape rooms, the character who travels through the most doors with Junpei is Seven, with 5. Clover is in second place with 4. Akane, Santa and Lotus are all tied at 3. Ace and Snake are tied at two, and the 9th Man never goes with Junpei or anyone else into an escape room since he dies at the beginning of the game.
The iOS version of the game features higher-quality music compared to the compressed DS version. A fan-rip of the iOS music can be found here. The Nonary Games versions of the game have the highest-quality music of the soundtrack. A playlist with all the tracks of the PC version can be found here. Critics have also praised its experimental hybridization of visual novel, puzzle and "choose your own adventure". In the following years since its release, and the Zero Escape series have gained a bit of a cult following in its fandom, primarily in the anime and video game fan community, and it has inspired a lot of fan material such as cosplay, music, fan-fiction, art, etc.
However, this isn't to say the game is perfect by any means. For the majority of the game, it is portrayed as a realistic murder detective mystery, and then at the end of the game, paranormal and supernatural ideas are introduced such as time paradoxes, morphogenetic fields, and communicating through time. These paranormal plot twists may be off-putting to some players and viewed as poor writing depending on the opinions of the player , in the same vein as Indigo Prophecy.
However, in defense of this aspect of the game, it can also be argued that these ideas are gradually introduced in conversations, such as Lotus explaining the morphogenetic field early in the game in the 2nd class cabin. There are also some strange plot points, for example:. One can only solve the 3rd class cabin so many times before getting a migraine There is some criticism pertaining to the DS version.
User Score. Your Score. Rate this:. Share this? Summary: In this game, you must help Junpei reclaim his memories and play a game of life or death known as the Nonary Game. Buy Now. Buy on. Critic Reviews. Score distribution:. Positive: 19 out of Mixed: 4 out of Negative: 0 out of I don't know when was the last time I was so fascinated by a game, especially one as story-heavy as this. All this publication's reviews Read full review. RPG Fan. If you're the type of person who skips cutscenes or nods off during long bits of exposition between explosions then steer clear of If you want to try something new, though, I would suggest giving the game a look.
Aksys has taken a huge risk in bringing something like this to America, and it may just be the necessary ice-breaker to bring a whole new genre to our shores. Switch Brasil. Another masterpiece of the Nintendo DS, another title of undoubted quality and a welcome addition to the already excellent library of the platform. Closer to a novel than to gaming itself, it's suited more to an eastern oriented public.
Narration is superb, characters simply unforgettable. On the other hand, if you don't like text heavy experiences, this is not the game for you.
Nintendo Life. It sports a captivating plot driven by a fantastic cast of characters, a satisfying mix of puzzles and interesting mathematical, scientific and philosophical quandaries to ponder. Pocket Gamer UK. If you're willing to forgive its foibles this is a fresh and exciting narrative driven experience like no other. Unfortunately, the weak prose doesn't justify the time investment, and the puzzles don't hold up through the mandatory replays.
User Reviews. Write a Review. Positive: 47 out of Mixed: 8 out of Negative: 7 out of I have been sceptic about visual novel games. Can they even be good and are they games at all? Well, this was my first visual novel and after I have been sceptic about visual novel games. Well, this was my first visual novel and after seeing all 6 endings I have to say yes, they can be amazing. While it's true that game goes on tight tracks and you can't do anything extra on story sections, it doesn't matter since when story gets going, it really gets going wild and you want to know what happens next.
Gameplay puzzles are just a barrier then and you just want the story and explanations. I have played games since Monkey Island and Fallout 2, but this is something else, even better.
My two advices for new players are "less you know about the game is the better" and "after first ending you can use guide to help how to see other ending, but leave true ending last. Holy cow what an amazing story. Music was phenomenal and played a key factor in story telling. I have never seen such a good Visual Novel Holy cow what an amazing story. I have never seen such a good Visual Novel before. Time to move on to the sequel. Very fun, very well done story, neat trick to the real ending.
Warning it is rated Mature for a reason … Expand. I was totally blown away. The story is incredible and interesting the characters are very well made.
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